Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_OBJECT_PATH_TYPE
Element Information
Sample Code
Example code for the id GV_OBJECT_PATH_TYPE in GVobject
Note that this is not the actual code from the GVobject file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVobject.res)
LONG GV_OBJECT_PATH_TYPE { CYCLE { GV_OBJECT_PATH_TYPE_START; GV_OBJECT_PATH_TYPE_ABSOLUTE; GV_OBJECT_PATH_TYPE_RELATIVE; } }
Header File Code (GVobject.h)
#ifndef GVOBJECT_H__ #define GVOBJECT_H__ enum { GV_OBJECT_PATH_TYPE = 1000, //First ID should start at 1000 GV_OBJECT_PATH_TYPE_START = 1, GV_OBJECT_PATH_TYPE_ABSOLUTE = 2, GV_OBJECT_PATH_TYPE_RELATIVE = 3, }; #endif // GVOBJECT_H__
String File Code (GVobject.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_OBJECT_PATH_TYPE "ReferenceMode"; GV_OBJECT_PATH_TYPE_START "UseStartPosition"; GV_OBJECT_PATH_TYPE_ABSOLUTE "AbsoluteReference"; GV_OBJECT_PATH_TYPE_RELATIVE "RelativeReference"; }