Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_JOINT_NAMING_NODETYPE
Element Information
Sample Code
Example code for the id ID_CA_JOINT_NAMING_NODETYPE in Toolcanaming
Note that this is not the actual code from the Toolcanaming file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Toolcanaming.res)
LONG ID_CA_JOINT_NAMING_NODETYPE { CYCLE { ID_CA_JOINT_NAMING_NODETYPE_OBJECT; ID_CA_JOINT_NAMING_NODETYPE_TAG; ID_CA_JOINT_NAMING_NODETYPE_MATERIAL; ID_CA_JOINT_NAMING_NODETYPE_LAYER; ID_CA_JOINT_NAMING_NODETYPE_TAKE; } }
Header File Code (Toolcanaming.h)
#ifndef TOOLCANAMING_H__ #define TOOLCANAMING_H__ enum { ID_CA_JOINT_NAMING_NODETYPE = 1000, //First ID should start at 1000 ID_CA_JOINT_NAMING_NODETYPE_OBJECT = 1, ID_CA_JOINT_NAMING_NODETYPE_TAG = 2, ID_CA_JOINT_NAMING_NODETYPE_MATERIAL = 3, ID_CA_JOINT_NAMING_NODETYPE_LAYER = 4, ID_CA_JOINT_NAMING_NODETYPE_TAKE = 5, }; #endif // TOOLCANAMING_H__
String File Code (Toolcanaming.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_JOINT_NAMING_NODETYPE "ApplyTo"; ID_CA_JOINT_NAMING_NODETYPE_OBJECT "Objects"; ID_CA_JOINT_NAMING_NODETYPE_TAG "Tags"; ID_CA_JOINT_NAMING_NODETYPE_MATERIAL "Materials"; ID_CA_JOINT_NAMING_NODETYPE_LAYER "Layers"; ID_CA_JOINT_NAMING_NODETYPE_TAKE "Takes"; }