Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_JOINT_NAMING_NODETYPE in Toolcanaming

Note that this is not the actual code from the Toolcanaming file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Toolcanaming.res)


LONG  ID_CA_JOINT_NAMING_NODETYPE
{
                        
    CYCLE 
    {         ID_CA_JOINT_NAMING_NODETYPE_OBJECT; 
        ID_CA_JOINT_NAMING_NODETYPE_TAG; 
        ID_CA_JOINT_NAMING_NODETYPE_MATERIAL; 
        ID_CA_JOINT_NAMING_NODETYPE_LAYER; 
        ID_CA_JOINT_NAMING_NODETYPE_TAKE; 
    }
}
            

Header File Code (Toolcanaming.h)

#ifndef TOOLCANAMING_H__
#define TOOLCANAMING_H__
enum
{
  ID_CA_JOINT_NAMING_NODETYPE = 1000,  //First ID should start at 1000
    ID_CA_JOINT_NAMING_NODETYPE_OBJECT = 1,
    ID_CA_JOINT_NAMING_NODETYPE_TAG = 2,
    ID_CA_JOINT_NAMING_NODETYPE_MATERIAL = 3,
    ID_CA_JOINT_NAMING_NODETYPE_LAYER = 4,
    ID_CA_JOINT_NAMING_NODETYPE_TAKE = 5,
};
#endif	// TOOLCANAMING_H__

String File Code (Toolcanaming.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_JOINT_NAMING_NODETYPE    "ApplyTo";
    ID_CA_JOINT_NAMING_NODETYPE_OBJECT    "Objects";
    ID_CA_JOINT_NAMING_NODETYPE_TAG    "Tags";
    ID_CA_JOINT_NAMING_NODETYPE_MATERIAL    "Materials";
    ID_CA_JOINT_NAMING_NODETYPE_LAYER    "Layers";
    ID_CA_JOINT_NAMING_NODETYPE_TAKE    "Takes";
}