Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_COLLISION_MODE
Element Information
Sample Code
Example code for the id GV_COLLISION_MODE in GVcollision
Note that this is not the actual code from the GVcollision file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVcollision.res)
LONG GV_COLLISION_MODE { CYCLE { GV_COLLISION_OPERATOR_MODE_GLOBAL; GV_COLLISION_OPERATOR_MODE_LOCAL; } }
Header File Code (GVcollision.h)
#ifndef GVCOLLISION_H__ #define GVCOLLISION_H__ enum { GV_COLLISION_MODE = 1000, //First ID should start at 1000 GV_COLLISION_OPERATOR_MODE_GLOBAL = 1, GV_COLLISION_OPERATOR_MODE_LOCAL = 2, }; #endif // GVCOLLISION_H__
String File Code (GVcollision.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_COLLISION_MODE "MatrixMode"; GV_COLLISION_OPERATOR_MODE_GLOBAL "Global"; GV_COLLISION_OPERATOR_MODE_LOCAL "Local"; }