Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_COLLISION_TYPE
Element Information
Sample Code
Example code for the id GV_COLLISION_TYPE in GVcollision
Note that this is not the actual code from the GVcollision file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVcollision.res)
LONG GV_COLLISION_TYPE { CYCLE { GV_COLLISION_OPERATOR_TYPE_CUBE; GV_COLLISION_OPERATOR_TYPE_SPHERE; GV_COLLISION_OPERATOR_TYPE_POLYGON; GV_COLLISION_OPERATOR_TYPE_DISTANCE; GV_COLLISION_OPERATOR_TYPE_TOLERANCE; } }
Header File Code (GVcollision.h)
#ifndef GVCOLLISION_H__ #define GVCOLLISION_H__ enum { GV_COLLISION_TYPE = 1000, //First ID should start at 1000 GV_COLLISION_OPERATOR_TYPE_CUBE = 1, GV_COLLISION_OPERATOR_TYPE_SPHERE = 2, GV_COLLISION_OPERATOR_TYPE_POLYGON = 3, GV_COLLISION_OPERATOR_TYPE_DISTANCE = 4, GV_COLLISION_OPERATOR_TYPE_TOLERANCE = 5, }; #endif // GVCOLLISION_H__
String File Code (GVcollision.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_COLLISION_TYPE "CollisionType"; GV_COLLISION_OPERATOR_TYPE_CUBE "BoundingBox"; GV_COLLISION_OPERATOR_TYPE_SPHERE "Sphere"; GV_COLLISION_OPERATOR_TYPE_POLYGON "Object"; GV_COLLISION_OPERATOR_TYPE_DISTANCE "Distance"; GV_COLLISION_OPERATOR_TYPE_TOLERANCE "Tolerance"; }