Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPCOVER_NODE_OPERATION
Element Information
Sample Code
Example code for the id GV_XPCOVER_NODE_OPERATION in GVxpcover
Note that this is not the actual code from the GVxpcover file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpcover.res)
LONG GV_XPCOVER_NODE_OPERATION { ANIM OFF; CYCLE { NODE_COVEROP_MODE_ALL; NODE_COVEROP_MODE_SNORM; NODE_COVEROP_MODE_SRAY; NODE_COVEROP_MODE_POINTS; NODE_COVEROP_MODE_SEQ; NODE_COVEROP_MODE_SEQRAN; NODE_COVEROP_MODE_FILL; NODE_COVEROP_MODE_TEXTURE; } }
Header File Code (GVxpcover.h)
#ifndef GVXPCOVER_H__ #define GVXPCOVER_H__ enum { GV_XPCOVER_NODE_OPERATION = 1000, //First ID should start at 1000 NODE_COVEROP_MODE_ALL = 1, NODE_COVEROP_MODE_SNORM = 2, NODE_COVEROP_MODE_SRAY = 3, NODE_COVEROP_MODE_POINTS = 4, NODE_COVEROP_MODE_SEQ = 5, NODE_COVEROP_MODE_SEQRAN = 6, NODE_COVEROP_MODE_FILL = 7, NODE_COVEROP_MODE_TEXTURE = 8, }; #endif // GVXPCOVER_H__
String File Code (GVxpcover.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPCOVER_NODE_OPERATION "Operation"; NODE_COVEROP_MODE_ALL "AllPolygons"; NODE_COVEROP_MODE_SNORM "VisiblePolygons(UsingNormals)"; NODE_COVEROP_MODE_SRAY "VisiblePolygons(UsingRays)"; NODE_COVEROP_MODE_POINTS "ObjectVertices(Random)"; NODE_COVEROP_MODE_SEQ "ObjectVertices(Ordered)"; NODE_COVEROP_MODE_SEQRAN "ObjectVertices(Ordered,Random)"; NODE_COVEROP_MODE_FILL "ObjectVolume"; NODE_COVEROP_MODE_TEXTURE "Texture"; }