Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPCOVER_NODE_TEXTURE_CHANNEL
Element Information
Sample Code
Example code for the id GV_XPCOVER_NODE_TEXTURE_CHANNEL in GVxpcover
Note that this is not the actual code from the GVxpcover file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpcover.res)
LONG GV_XPCOVER_NODE_TEXTURE_CHANNEL { CYCLE { NODE_XMCO_SOURCE_CHANNEL_COLOR; NODE_XMCO_SOURCE_CHANNEL_LUMINANCE; NODE_XMCO_SOURCE_CHANNEL_TRANSPARENCY; NODE_XMCO_SOURCE_CHANNEL_REFLECTION; NODE_XMCO_SOURCE_CHANNEL_BUMP; NODE_XMCO_SOURCE_CHANNEL_ALPHA; NODE_XMCO_SOURCE_CHANNEL_DISP; NODE_XMCO_SOURCE_CHANNEL_DIFFUSION; } }
Header File Code (GVxpcover.h)
#ifndef GVXPCOVER_H__ #define GVXPCOVER_H__ enum { GV_XPCOVER_NODE_TEXTURE_CHANNEL = 1000, //First ID should start at 1000 NODE_XMCO_SOURCE_CHANNEL_COLOR = 1, NODE_XMCO_SOURCE_CHANNEL_LUMINANCE = 2, NODE_XMCO_SOURCE_CHANNEL_TRANSPARENCY = 3, NODE_XMCO_SOURCE_CHANNEL_REFLECTION = 4, NODE_XMCO_SOURCE_CHANNEL_BUMP = 5, NODE_XMCO_SOURCE_CHANNEL_ALPHA = 6, NODE_XMCO_SOURCE_CHANNEL_DISP = 7, NODE_XMCO_SOURCE_CHANNEL_DIFFUSION = 8, }; #endif // GVXPCOVER_H__
String File Code (GVxpcover.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPCOVER_NODE_TEXTURE_CHANNEL "Channel"; NODE_XMCO_SOURCE_CHANNEL_COLOR "Color"; NODE_XMCO_SOURCE_CHANNEL_LUMINANCE "Luminance"; NODE_XMCO_SOURCE_CHANNEL_TRANSPARENCY "Transparency"; NODE_XMCO_SOURCE_CHANNEL_REFLECTION "Reflection"; NODE_XMCO_SOURCE_CHANNEL_BUMP "Bump"; NODE_XMCO_SOURCE_CHANNEL_ALPHA "Alpha"; NODE_XMCO_SOURCE_CHANNEL_DISP "Displacement"; NODE_XMCO_SOURCE_CHANNEL_DIFFUSION "Diffusion"; }