Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPDIRECT_NODE_ACTION
Element Information
Sample Code
Example code for the id GV_XPDIRECT_NODE_ACTION in GVxpdirect
Note that this is not the actual code from the GVxpdirect file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpdirect.res)
LONG GV_XPDIRECT_NODE_ACTION { CYCLE { NODE_DIRECT_ABSOLUTE; NODE_DIRECT_SPRAY; NODE_DIRECT_CONSTANT; NODE_DIRECT_JITTER; NODE_DIRECT_DISC; } }
Header File Code (GVxpdirect.h)
#ifndef GVXPDIRECT_H__ #define GVXPDIRECT_H__ enum { GV_XPDIRECT_NODE_ACTION = 1000, //First ID should start at 1000 NODE_DIRECT_ABSOLUTE = 1, NODE_DIRECT_SPRAY = 2, NODE_DIRECT_CONSTANT = 3, NODE_DIRECT_JITTER = 4, NODE_DIRECT_DISC = 5, }; #endif // GVXPDIRECT_H__
String File Code (GVxpdirect.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPDIRECT_NODE_ACTION "Operation"; NODE_DIRECT_ABSOLUTE "Absolute"; NODE_DIRECT_SPRAY "Spray"; NODE_DIRECT_CONSTANT "Circular"; NODE_DIRECT_JITTER "Jitter"; NODE_DIRECT_DISC "Ring"; }