Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPSPAWN_NODE_DIR
Element Information
Sample Code
Example code for the id GV_XPSPAWN_NODE_DIR in GVxpspawn
Note that this is not the actual code from the GVxpspawn file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpspawn.res)
LONG GV_XPSPAWN_NODE_DIR { CYCLE { NODE_MSPAWN_DIR_RANDOM; NODE_MSPAWN_DIR_PARTICLE; NODE_MSPAWN_DIR_CUSTOM; } }
Header File Code (GVxpspawn.h)
#ifndef GVXPSPAWN_H__ #define GVXPSPAWN_H__ enum { GV_XPSPAWN_NODE_DIR = 1000, //First ID should start at 1000 NODE_MSPAWN_DIR_RANDOM = 1, NODE_MSPAWN_DIR_PARTICLE = 2, NODE_MSPAWN_DIR_CUSTOM = 3, }; #endif // GVXPSPAWN_H__
String File Code (GVxpspawn.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPSPAWN_NODE_DIR "Direction"; NODE_MSPAWN_DIR_RANDOM "Random(Spherical)"; NODE_MSPAWN_DIR_PARTICLE "RelativetoSourceParticle"; NODE_MSPAWN_DIR_CUSTOM "Custom(Absolute)"; }