Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPSPAWN_NODE_DIR in GVxpspawn

Note that this is not the actual code from the GVxpspawn file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpspawn.res)


LONG  GV_XPSPAWN_NODE_DIR
{
                        
    CYCLE 
    {         NODE_MSPAWN_DIR_RANDOM; 
        NODE_MSPAWN_DIR_PARTICLE; 
        NODE_MSPAWN_DIR_CUSTOM; 
    }
}
            

Header File Code (GVxpspawn.h)

#ifndef GVXPSPAWN_H__
#define GVXPSPAWN_H__
enum
{
  GV_XPSPAWN_NODE_DIR = 1000,  //First ID should start at 1000
    NODE_MSPAWN_DIR_RANDOM = 1,
    NODE_MSPAWN_DIR_PARTICLE = 2,
    NODE_MSPAWN_DIR_CUSTOM = 3,
};
#endif	// GVXPSPAWN_H__

String File Code (GVxpspawn.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPSPAWN_NODE_DIR    "Direction";
    NODE_MSPAWN_DIR_RANDOM    "Random(Spherical)";
    NODE_MSPAWN_DIR_PARTICLE    "RelativetoSourceParticle";
    NODE_MSPAWN_DIR_CUSTOM    "Custom(Absolute)";
}