Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID UD_OTYPE
Element Information
Sample Code
Example code for the id UD_OTYPE in OP_Deflector
Note that this is not the actual code from the OP_Deflector file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (OP_Deflector.res)
LONG UD_OTYPE { INPORT ; EDITPORT ; CYCLE { UD_OTYPE_NONE; UD_OTYPE_PSIZE_TRAVEL; UD_OTYPE_PSIZE_X; UD_OTYPE_PSIZE_Y; UD_OTYPE_PSIZE_Z; UD_OTYPE_VALUE_TRAVEL; UD_OTYPE_VALUE_X; UD_OTYPE_VALUE_Y; UD_OTYPE_VALUE_Z; } }
Header File Code (OP_Deflector.h)
#ifndef OP_DEFLECTOR_H__ #define OP_DEFLECTOR_H__ enum { UD_OTYPE = 1000, //First ID should start at 1000 UD_OTYPE_NONE = 1, UD_OTYPE_PSIZE_TRAVEL = 2, UD_OTYPE_PSIZE_X = 3, UD_OTYPE_PSIZE_Y = 4, UD_OTYPE_PSIZE_Z = 5, UD_OTYPE_VALUE_TRAVEL = 6, UD_OTYPE_VALUE_X = 7, UD_OTYPE_VALUE_Y = 8, UD_OTYPE_VALUE_Z = 9, }; #endif // OP_DEFLECTOR_H__
String File Code (OP_Deflector.str)
// C4D-StringResource // Identifier Text STRINGTABLE { UD_OTYPE "OffsetType"; UD_OTYPE_NONE "None"; UD_OTYPE_PSIZE_TRAVEL "ParticleSizeTravel"; UD_OTYPE_PSIZE_X "ParticleSizeX"; UD_OTYPE_PSIZE_Y "ParticleSizeY"; UD_OTYPE_PSIZE_Z "ParticleSizeZ"; UD_OTYPE_VALUE_TRAVEL "UserDefinedTravel"; UD_OTYPE_VALUE_X "UserDefinedX"; UD_OTYPE_VALUE_Y "UserDefinedY"; UD_OTYPE_VALUE_Z "UserDefinedZ"; }