Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XPA_ACTION_TYPE in Oxpaction

Note that this is not the actual code from the Oxpaction file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpaction.res)


LONG  XPA_ACTION_TYPE
{
ANIM  OFF;  SCALE_H  ;  CUSTOMGUI  CYCLE;                          
    CYCLE 
    {         XPA_ACTION_TYPE_OBJ; 
        XPA_ACTION_TYPE_MOD; 
        XPA_ACTION_TYPE_DIRECT; 
        XPA_ACTION_TYPE_OTHER; 
    }
}
            

Header File Code (Oxpaction.h)

#ifndef OXPACTION_H__
#define OXPACTION_H__
enum
{
  XPA_ACTION_TYPE = 1000,  //First ID should start at 1000
    XPA_ACTION_TYPE_OBJ = 1,
    XPA_ACTION_TYPE_MOD = 2,
    XPA_ACTION_TYPE_DIRECT = 3,
    XPA_ACTION_TYPE_OTHER = 4,
};
#endif	// OXPACTION_H__

String File Code (Oxpaction.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XPA_ACTION_TYPE    "ActionType";
    XPA_ACTION_TYPE_OBJ    "ObjectActions";
    XPA_ACTION_TYPE_MOD    "ControlModifierActions";
    XPA_ACTION_TYPE_DIRECT    "DirectActions";
    XPA_ACTION_TYPE_OTHER    "OtherActions";
}