Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XPA_ACTION_TYPE
Element Information
Sample Code
Example code for the id XPA_ACTION_TYPE in Oxpaction
Note that this is not the actual code from the Oxpaction file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpaction.res)
LONG XPA_ACTION_TYPE { ANIM OFF; SCALE_H ; CUSTOMGUI CYCLE; CYCLE { XPA_ACTION_TYPE_OBJ; XPA_ACTION_TYPE_MOD; XPA_ACTION_TYPE_DIRECT; XPA_ACTION_TYPE_OTHER; } }
Header File Code (Oxpaction.h)
#ifndef OXPACTION_H__ #define OXPACTION_H__ enum { XPA_ACTION_TYPE = 1000, //First ID should start at 1000 XPA_ACTION_TYPE_OBJ = 1, XPA_ACTION_TYPE_MOD = 2, XPA_ACTION_TYPE_DIRECT = 3, XPA_ACTION_TYPE_OTHER = 4, }; #endif // OXPACTION_H__
String File Code (Oxpaction.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XPA_ACTION_TYPE "ActionType"; XPA_ACTION_TYPE_OBJ "ObjectActions"; XPA_ACTION_TYPE_MOD "ControlModifierActions"; XPA_ACTION_TYPE_DIRECT "DirectActions"; XPA_ACTION_TYPE_OTHER "OtherActions"; }