Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XPA_SPAWN_MOD_DIR
Element Information
Sample Code
Example code for the id XPA_SPAWN_MOD_DIR in Oxpaction
Note that this is not the actual code from the Oxpaction file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpaction.res)
LONG XPA_SPAWN_MOD_DIR { CYCLE { ASPAWN_DIR_RANDOM; ASPAWN_DIR_PARTICLE; ASPAWN_DIR_PROT; ASPAWN_DIR_CUSTOM; } }
Header File Code (Oxpaction.h)
#ifndef OXPACTION_H__ #define OXPACTION_H__ enum { XPA_SPAWN_MOD_DIR = 1000, //First ID should start at 1000 ASPAWN_DIR_RANDOM = 1, ASPAWN_DIR_PARTICLE = 2, ASPAWN_DIR_PROT = 3, ASPAWN_DIR_CUSTOM = 4, }; #endif // OXPACTION_H__
String File Code (Oxpaction.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XPA_SPAWN_MOD_DIR "Direction"; ASPAWN_DIR_RANDOM "Random(Spherical)"; ASPAWN_DIR_PARTICLE "RelativetoSourceParticleDirection"; ASPAWN_DIR_PROT "RelativetoSourceParticleRotation"; ASPAWN_DIR_CUSTOM "Custom(Absolute)"; }