Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XPA_SPAWN_MOD_EFFECT
Element Information
Sample Code
Example code for the id XPA_SPAWN_MOD_EFFECT in Oxpaction
Note that this is not the actual code from the Oxpaction file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpaction.res)
LONG XPA_SPAWN_MOD_EFFECT { CYCLE { SPAWN_AFFECT_PARTICLE; SPAWN_NOAFFECT_PARTICLE; } }
Header File Code (Oxpaction.h)
#ifndef OXPACTION_H__ #define OXPACTION_H__ enum { XPA_SPAWN_MOD_EFFECT = 1000, //First ID should start at 1000 SPAWN_AFFECT_PARTICLE = 1, SPAWN_NOAFFECT_PARTICLE = 2, }; #endif // OXPACTION_H__
String File Code (Oxpaction.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XPA_SPAWN_MOD_EFFECT "Effect"; SPAWN_AFFECT_PARTICLE "ModifierWillSpawnfromParticle"; SPAWN_NOAFFECT_PARTICLE "ModifierWillNOTSpawnfromParticle"; }