Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XPA_TRAIL_CONNECT_ALGORITHM
Element Information
Sample Code
Example code for the id XPA_TRAIL_CONNECT_ALGORITHM in Oxpaction
Note that this is not the actual code from the Oxpaction file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpaction.res)
LONG XPA_TRAIL_CONNECT_ALGORITHM { CYCLE { ATRAIL_ALGO_NONE; ATRAIL_ALGO_SINGLE; ATRAIL_ALGO_SEGMENTED; ATRAIL_ALGO_ALL; ATRAIL_ALGO_NEARESTINDICES; ATRAIL_ALGO_NEARESTDISTANCE; ATRAIL_ALGO_CLUSTER; ATRAIL_ALGO_TENDRIL; ATRAIL_ALGO_CONSTRAINTS; } }
Header File Code (Oxpaction.h)
#ifndef OXPACTION_H__ #define OXPACTION_H__ enum { XPA_TRAIL_CONNECT_ALGORITHM = 1000, //First ID should start at 1000 ATRAIL_ALGO_NONE = 1, ATRAIL_ALGO_SINGLE = 2, ATRAIL_ALGO_SEGMENTED = 3, ATRAIL_ALGO_ALL = 4, ATRAIL_ALGO_NEARESTINDICES = 5, ATRAIL_ALGO_NEARESTDISTANCE = 6, ATRAIL_ALGO_CLUSTER = 7, ATRAIL_ALGO_TENDRIL = 8, ATRAIL_ALGO_CONSTRAINTS = 9, }; #endif // OXPACTION_H__
String File Code (Oxpaction.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XPA_TRAIL_CONNECT_ALGORITHM "Algorithm"; ATRAIL_ALGO_NONE "NoConnections"; ATRAIL_ALGO_SINGLE "StraightSequence"; ATRAIL_ALGO_SEGMENTED "SegmentedSequence"; ATRAIL_ALGO_ALL "AllPointstoallPoints"; ATRAIL_ALGO_NEARESTINDICES "NearestbyIndex"; ATRAIL_ALGO_NEARESTDISTANCE "NearestbyDistance"; ATRAIL_ALGO_CLUSTER "Cluster"; ATRAIL_ALGO_TENDRIL "Tendrils"; ATRAIL_ALGO_CONSTRAINTS "Constraints"; }