Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION
Element Information
Sample Code
Example code for the id PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION in Oxparticle
Note that this is not the actual code from the Oxparticle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxparticle.res)
LONG PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION { CYCLE { PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POINT; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_EDGE; -1; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_ILLUM; -1; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POS; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_FILL; -1; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_GRID; } }
Header File Code (Oxparticle.h)
#ifndef OXPARTICLE_H__ #define OXPARTICLE_H__ enum { PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION = 1000, //First ID should start at 1000 PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE = 1, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA = 2, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POINT = 3, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_EDGE = 4, -1 = 5, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE = 6, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_ILLUM = 7, -1 = 8, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POS = 9, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_FILL = 10, -1 = 11, PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_GRID = 12, }; #endif // OXPARTICLE_H__
String File Code (Oxparticle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION "EmitFrom"; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE "PolygonCentre"; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA "PolygonArea"; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POINT "Points"; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_EDGE "Edges"; -1 ""; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE "Texture"; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_ILLUM "Illumination"; -1 ""; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POS "ObjectPosition"; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_FILL "ObjectVolume"; -1 ""; PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_GRID "VoxelGrid"; }