Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN
Element Information
Sample Code
Example code for the id PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN in Oxparticle
Note that this is not the actual code from the Oxparticle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxparticle.res)
LONG PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN { CYCLE { OBJECT_INPUTGEN_FIRST; OBJECT_INPUTGEN_LAST; OBJECT_INPUTGEN_SPECIFIC; OBJECT_INPUTGEN_RANDOM; OBJECT_INPUTGEN_ALL; } }
Header File Code (Oxparticle.h)
#ifndef OXPARTICLE_H__ #define OXPARTICLE_H__ enum { PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN = 1000, //First ID should start at 1000 OBJECT_INPUTGEN_FIRST = 1, OBJECT_INPUTGEN_LAST = 2, OBJECT_INPUTGEN_SPECIFIC = 3, OBJECT_INPUTGEN_RANDOM = 4, OBJECT_INPUTGEN_ALL = 5, }; #endif // OXPARTICLE_H__
String File Code (Oxparticle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN "ObjectChain"; OBJECT_INPUTGEN_FIRST "UseFirstObject"; OBJECT_INPUTGEN_LAST "UseLastObject"; OBJECT_INPUTGEN_SPECIFIC "UseaSpecificObject"; OBJECT_INPUTGEN_RANDOM "AnyObject"; OBJECT_INPUTGEN_ALL "ConnectObjects"; }