Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT
Element Information
Sample Code
Example code for the id PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT in Oxparticle
Note that this is not the actual code from the Oxparticle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxparticle.res)
LONG PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT { CYCLE { SOURCE_CHANNEL_NONE; SOURCE_CHANNEL_COLOR; SOURCE_CHANNEL_DIFFUSION; SOURCE_CHANNEL_LUMINANCE; SOURCE_CHANNEL_TRANSPARENCY; SOURCE_CHANNEL_REFLECTION; SOURCE_CHANNEL_BUMP; SOURCE_CHANNEL_ALPHA; SOURCE_CHANNEL_DISP; } }
Header File Code (Oxparticle.h)
#ifndef OXPARTICLE_H__ #define OXPARTICLE_H__ enum { PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT = 1000, //First ID should start at 1000 SOURCE_CHANNEL_NONE = 1, SOURCE_CHANNEL_COLOR = 2, SOURCE_CHANNEL_DIFFUSION = 3, SOURCE_CHANNEL_LUMINANCE = 4, SOURCE_CHANNEL_TRANSPARENCY = 5, SOURCE_CHANNEL_REFLECTION = 6, SOURCE_CHANNEL_BUMP = 7, SOURCE_CHANNEL_ALPHA = 8, SOURCE_CHANNEL_DISP = 9, }; #endif // OXPARTICLE_H__
String File Code (Oxparticle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT "EmitChannel"; SOURCE_CHANNEL_NONE "None"; SOURCE_CHANNEL_COLOR "Color"; SOURCE_CHANNEL_DIFFUSION "Diffusion"; SOURCE_CHANNEL_LUMINANCE "Luminance"; SOURCE_CHANNEL_TRANSPARENCY "Transparency"; SOURCE_CHANNEL_REFLECTION "Reflection"; SOURCE_CHANNEL_BUMP "Bump"; SOURCE_CHANNEL_ALPHA "Alpha"; SOURCE_CHANNEL_DISP "Displacement"; }