Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK
Element Information
Sample Code
Example code for the id PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK in Oxparticle
Note that this is not the actual code from the Oxparticle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxparticle.res)
LONG PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK { CYCLE { SCALE_MASK_XYZ; SCALE_MASK_X; SCALE_MASK_Y; SCALE_MASK_Z; SCALE_MASK_XY; SCALE_MASK_XZ; SCALE_MASK_YZ; } }
Header File Code (Oxparticle.h)
#ifndef OXPARTICLE_H__ #define OXPARTICLE_H__ enum { PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK = 1000, //First ID should start at 1000 SCALE_MASK_XYZ = 1, SCALE_MASK_X = 2, SCALE_MASK_Y = 3, SCALE_MASK_Z = 4, SCALE_MASK_XY = 5, SCALE_MASK_XZ = 6, SCALE_MASK_YZ = 7, }; #endif // OXPARTICLE_H__
String File Code (Oxparticle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK "ScaleAffects"; SCALE_MASK_XYZ "XYZ"; SCALE_MASK_X "XOnly"; SCALE_MASK_Y "YOnly"; SCALE_MASK_Z "ZOnly"; SCALE_MASK_XY "XandY"; SCALE_MASK_XZ "XandZ"; SCALE_MASK_YZ "YandZ"; }