Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK in Oxparticle

Note that this is not the actual code from the Oxparticle file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxparticle.res)


LONG  PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK
{
                        
    CYCLE 
    {         SCALE_MASK_XYZ; 
        SCALE_MASK_X; 
        SCALE_MASK_Y; 
        SCALE_MASK_Z; 
        SCALE_MASK_XY; 
        SCALE_MASK_XZ; 
        SCALE_MASK_YZ; 
    }
}
            

Header File Code (Oxparticle.h)

#ifndef OXPARTICLE_H__
#define OXPARTICLE_H__
enum
{
  PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK = 1000,  //First ID should start at 1000
    SCALE_MASK_XYZ = 1,
    SCALE_MASK_X = 2,
    SCALE_MASK_Y = 3,
    SCALE_MASK_Z = 4,
    SCALE_MASK_XY = 5,
    SCALE_MASK_XZ = 6,
    SCALE_MASK_YZ = 7,
};
#endif	// OXPARTICLE_H__

String File Code (Oxparticle.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK    "ScaleAffects";
    SCALE_MASK_XYZ    "XYZ";
    SCALE_MASK_X    "XOnly";
    SCALE_MASK_Y    "YOnly";
    SCALE_MASK_Z    "ZOnly";
    SCALE_MASK_XY    "XandY";
    SCALE_MASK_XZ    "XandZ";
    SCALE_MASK_YZ    "YandZ";
}