Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE
Element Information
Sample Code
Example code for the id PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE in Oxparticle
Note that this is not the actual code from the Oxparticle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxparticle.res)
LONG PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE { CYCLE { TEXTURE_SHADERMODE_COLOR; TEXTURE_SHADERMODE_SPEED; TEXTURE_SHADERMODE_BOTH; TEXTURE_SHADERMODE_NEITHER; } }
Header File Code (Oxparticle.h)
#ifndef OXPARTICLE_H__ #define OXPARTICLE_H__ enum { PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE = 1000, //First ID should start at 1000 TEXTURE_SHADERMODE_COLOR = 1, TEXTURE_SHADERMODE_SPEED = 2, TEXTURE_SHADERMODE_BOTH = 3, TEXTURE_SHADERMODE_NEITHER = 4, }; #endif // OXPARTICLE_H__
String File Code (Oxparticle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE "ShaderAffects"; TEXTURE_SHADERMODE_COLOR "Color"; TEXTURE_SHADERMODE_SPEED "Speed"; TEXTURE_SHADERMODE_BOTH "ColorandSpeed"; TEXTURE_SHADERMODE_NEITHER "Neither"; }