Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PS_FF_TYPE
Element Information
Sample Code
Example code for the id PS_FF_TYPE in PyroShader
Note that this is not the actual code from the PyroShader file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (PyroShader.res)
LONG PS_FF_TYPE { CYCLE { PS_FF_TYPE_GAS; PS_FF_TYPE_FIRE; PS_FF_TYPE_ELECTRIC; PS_FF_TYPE_REGULAR; PS_FF_TYPE_FRACTAL; PS_FF_TYPE_TURBULENCE; PS_FF_TYPE_FBM_FRACTAL; PS_FF_TYPE_FBM_TURBULENCE; } }
Header File Code (PyroShader.h)
#ifndef PYROSHADER_H__ #define PYROSHADER_H__ enum { PS_FF_TYPE = 1000, //First ID should start at 1000 PS_FF_TYPE_GAS = 1, PS_FF_TYPE_FIRE = 2, PS_FF_TYPE_ELECTRIC = 3, PS_FF_TYPE_REGULAR = 4, PS_FF_TYPE_FRACTAL = 5, PS_FF_TYPE_TURBULENCE = 6, PS_FF_TYPE_FBM_FRACTAL = 7, PS_FF_TYPE_FBM_TURBULENCE = 8, }; #endif // PYROSHADER_H__
String File Code (PyroShader.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PS_FF_TYPE "NoiseType"; PS_FF_TYPE_GAS "Gaseous"; PS_FF_TYPE_FIRE "Fire"; PS_FF_TYPE_ELECTRIC "Electric"; PS_FF_TYPE_REGULAR "Regular"; PS_FF_TYPE_FRACTAL "Fractal"; PS_FF_TYPE_TURBULENCE "Turbulence"; PS_FF_TYPE_FBM_FRACTAL "fBmFractal"; PS_FF_TYPE_FBM_TURBULENCE "fBmTurbulence"; }