Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PS_IL_MODE in PyroShader

Note that this is not the actual code from the PyroShader file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (PyroShader.res)


LONG  PS_IL_MODE
{
PARENTID  PS_IL_ON;                          
    CYCLE 
    {         PS_IL_MODE_ISOTROPIC; 
        PS_IL_MODE_RAYANGLE; 
        PS_IL_MODE_BUMP; 
    }
}
            

Header File Code (PyroShader.h)

#ifndef PYROSHADER_H__
#define PYROSHADER_H__
enum
{
  PS_IL_MODE = 1000,  //First ID should start at 1000
    PS_IL_MODE_ISOTROPIC = 1,
    PS_IL_MODE_RAYANGLE = 2,
    PS_IL_MODE_BUMP = 3,
};
#endif	// PYROSHADER_H__

String File Code (PyroShader.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PS_IL_MODE    "Mode";
    PS_IL_MODE_ISOTROPIC    "Diffuse";
    PS_IL_MODE_RAYANGLE    "RayAngle";
    PS_IL_MODE_BUMP    "Bump";
}