Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PS_SETTINGS
Element Information
Sample Code
Example code for the id PS_SETTINGS in PyroShader
Note that this is not the actual code from the PyroShader file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (PyroShader.res)
LONG PS_SETTINGS { ANIM OFF; CYCLE { PS_SET_FIRE; PS_SET_VOLCANO; PS_SET_CLOUD; PS_SET_STEAM; PS_SET_FIREBALL; PS_SET_SMOKE; PS_SET_USER; } }
Header File Code (PyroShader.h)
#ifndef PYROSHADER_H__ #define PYROSHADER_H__ enum { PS_SETTINGS = 1000, //First ID should start at 1000 PS_SET_FIRE = 1, PS_SET_VOLCANO = 2, PS_SET_CLOUD = 3, PS_SET_STEAM = 4, PS_SET_FIREBALL = 5, PS_SET_SMOKE = 6, PS_SET_USER = 7, }; #endif // PYROSHADER_H__
String File Code (PyroShader.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PS_SETTINGS "Settings"; PS_SET_FIRE "Fire"; PS_SET_VOLCANO "Volcano"; PS_SET_CLOUD "Cloud"; PS_SET_STEAM "Steam"; PS_SET_FIREBALL "FireBall"; PS_SET_SMOKE "Smoke"; PS_SET_USER "User"; }