Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GLTFEXPORTER_MORPHANIMATIONS
Element Information
Sample Code
Example code for the id GLTFEXPORTER_MORPHANIMATIONS in fgltfexporter
Note that this is not the actual code from the fgltfexporter file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fgltfexporter.res)
LONG GLTFEXPORTER_MORPHANIMATIONS { DEFAULT GLTFEXPORTER_MORPHANIMATIONS_POSEMORPH; CYCLE { GLTFEXPORTER_MORPHANIMATIONS_NONE; GLTFEXPORTER_MORPHANIMATIONS_POSEMORPH; GLTFEXPORTER_MORPHANIMATIONS_PLA; } }
Header File Code (fgltfexporter.h)
#ifndef FGLTFEXPORTER_H__ #define FGLTFEXPORTER_H__ enum { GLTFEXPORTER_MORPHANIMATIONS = 1000, //First ID should start at 1000 GLTFEXPORTER_MORPHANIMATIONS_NONE = 1, GLTFEXPORTER_MORPHANIMATIONS_POSEMORPH = 2, GLTFEXPORTER_MORPHANIMATIONS_PLA = 3, }; #endif // FGLTFEXPORTER_H__
String File Code (fgltfexporter.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GLTFEXPORTER_MORPHANIMATIONS "Morph"; GLTFEXPORTER_MORPHANIMATIONS_NONE "None"; GLTFEXPORTER_MORPHANIMATIONS_POSEMORPH "PoseMorph"; GLTFEXPORTER_MORPHANIMATIONS_PLA "PLA"; }