Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID UV_SETTINGS_DISPLAY_SHADING
Element Information
Sample Code
Example code for the id UV_SETTINGS_DISPLAY_SHADING in uv_settings
Note that this is not the actual code from the uv_settings file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (uv_settings.res)
LONG UV_SETTINGS_DISPLAY_SHADING { ANIM OFF; CYCLE { UV_SETTINGS_DISPLAY_SHADING_LINES; UV_SETTINGS_DISPLAY_SHADING_OVERLAPPING_POLYGONS; UV_SETTINGS_DISPLAY_SHADING_FILLED_POLYGONS; UV_SETTINGS_DISPLAY_SHADING_MULTI_COLOR_ISLANDS; UV_SETTINGS_DISPLAY_SHADING_DISTORTION; } }
Header File Code (uv_settings.h)
#ifndef UV_SETTINGS_H__ #define UV_SETTINGS_H__ enum { UV_SETTINGS_DISPLAY_SHADING = 1000, //First ID should start at 1000 UV_SETTINGS_DISPLAY_SHADING_LINES = 1, UV_SETTINGS_DISPLAY_SHADING_OVERLAPPING_POLYGONS = 2, UV_SETTINGS_DISPLAY_SHADING_FILLED_POLYGONS = 3, UV_SETTINGS_DISPLAY_SHADING_MULTI_COLOR_ISLANDS = 4, UV_SETTINGS_DISPLAY_SHADING_DISTORTION = 5, }; #endif // UV_SETTINGS_H__
String File Code (uv_settings.str)
// C4D-StringResource // Identifier Text STRINGTABLE { UV_SETTINGS_DISPLAY_SHADING "Shading"; UV_SETTINGS_DISPLAY_SHADING_LINES "Lines"; UV_SETTINGS_DISPLAY_SHADING_OVERLAPPING_POLYGONS "OverlappingPolygons"; UV_SETTINGS_DISPLAY_SHADING_FILLED_POLYGONS "FilledPolygons"; UV_SETTINGS_DISPLAY_SHADING_MULTI_COLOR_ISLANDS "Multi-ColorIslands"; UV_SETTINGS_DISPLAY_SHADING_DISTORTION "Distortion"; }